Thursday, June 14, 2012

Assigment 10 My 2nd Unity Game Concept


Deadline

Deadline is a “Beat the Clock” puzzle-adventure Role-playing game where the player assumes the role of the grim reaper and collects souls according to predicted casualties.

Intended Platform
Any Suggested

Fans of –Final Destination- would love the idea of playing the eyes of the reaper while the living meets their fate. Set up the perfect death traps and collect souls.
Back-story & Concept
Natalie, a 22 year old Ghost obsessed, homeless street musician walked down her usual route to play in the Town Square. An unexpected group of children happened to be playing soccer at her usual spot. A little bummed out, she moved closer to the street and proceeded with her act. Likely enough, their ball bounced right past her and into the street. Being the kindred spirit that she is, Natalie makes an attempt to retrieve the ball. After checking for traffic and crossing the street, traffic approached Natalie. She held her arms up, signaling them to slow down. A public transit bus was the last to notice her before slowing down. Little did she know, she was short one lane and the area was a complete blind spot. As she approached the last lane, a car sped towards her. In an instant, the car slammed the brakes and barley missed Natalie. The driver ranted at her as she apologized. She then returned the ball to the kids and smiled when they thanked her. At the distance someone yells “Look out”! ; A baseball sped towards Natalie and struck her temple and she died instantly. As she observed her body from a distance, her corpse became crowded. A man approached Natalie and placed his hand on her shoulder. He introduced himself as Death’s head of management and asked about her success in the music industry. He then gave her a second chance at life in exchange for her services as a Grim Reaper.

Levels & Objectives

An over-world set in a wide set of regions such as
-     a City
In the city of course is a variety of settings such as buildings, hospitals, schools, factories, construction sites and more.
-     a Forrest

Camps, rivers, waterfalls, mountains and wild animals, the possibilities are many.
-     a Farm




-     a Ship

; A cruise liner with many, many people.

And more…


Backgrounds and Level Layouts





Character Concepts






Props and Weapons



Interface and Project plan

ModerateTeam of 20+ People
Game Art Director
Programmers 
Modelers
Music Director
 

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