Friday, June 15, 2012

Week 2 Assignment 1


Assignment 01




PART 1

1- Name
-Alexander Camarena   

2- What kind of job do you want in the industry once you graduate?
-Game Art Designer/ Conceptual Artist

3- What are the required skills needed to get that type of job?
- Fluid knowledge of modeling programs and an artistic sense.

4- What are you currently doing to prepare yourself?
- Schooling, not much else to do

5- Do you feel you are going to be ready? What are your strongest & weakest points right now.

- Creativity is my weakest point. Nowadays, everything has been taken. Once I have my idea though, I’m dedicated to making it work.

6- what  art classes both traditional & digital have you taken so far?

-Principles of 3D modeling, Hard Surface and organic modeling. I’m just scratching the surface, I’ve got ways to go.


Thursday, June 14, 2012

Assigment 10 My 2nd Unity Game Concept


Deadline

Deadline is a “Beat the Clock” puzzle-adventure Role-playing game where the player assumes the role of the grim reaper and collects souls according to predicted casualties.

Intended Platform
Any Suggested

Fans of –Final Destination- would love the idea of playing the eyes of the reaper while the living meets their fate. Set up the perfect death traps and collect souls.
Back-story & Concept
Natalie, a 22 year old Ghost obsessed, homeless street musician walked down her usual route to play in the Town Square. An unexpected group of children happened to be playing soccer at her usual spot. A little bummed out, she moved closer to the street and proceeded with her act. Likely enough, their ball bounced right past her and into the street. Being the kindred spirit that she is, Natalie makes an attempt to retrieve the ball. After checking for traffic and crossing the street, traffic approached Natalie. She held her arms up, signaling them to slow down. A public transit bus was the last to notice her before slowing down. Little did she know, she was short one lane and the area was a complete blind spot. As she approached the last lane, a car sped towards her. In an instant, the car slammed the brakes and barley missed Natalie. The driver ranted at her as she apologized. She then returned the ball to the kids and smiled when they thanked her. At the distance someone yells “Look out”! ; A baseball sped towards Natalie and struck her temple and she died instantly. As she observed her body from a distance, her corpse became crowded. A man approached Natalie and placed his hand on her shoulder. He introduced himself as Death’s head of management and asked about her success in the music industry. He then gave her a second chance at life in exchange for her services as a Grim Reaper.

Levels & Objectives

An over-world set in a wide set of regions such as
-     a City
In the city of course is a variety of settings such as buildings, hospitals, schools, factories, construction sites and more.
-     a Forrest

Camps, rivers, waterfalls, mountains and wild animals, the possibilities are many.
-     a Farm




-     a Ship

; A cruise liner with many, many people.

And more…


Backgrounds and Level Layouts





Character Concepts






Props and Weapons



Interface and Project plan

ModerateTeam of 20+ People
Game Art Director
Programmers 
Modelers
Music Director
 

Friday, June 1, 2012

Assignment 8- First Unity Game Concept Finalized


                         
                       
Game High Concept
Brimstone is a 3D side-scroller, Hack n’ Slash, Action-adventure game. Play as a Brimstone Imp and engage in fast paced action through various levels swarming with morbid creatures and demonic tyrants. 

Intended Platform & Audience
Ipad, PC

Too many mass slaying games include guns and blades. In Brimstone you play using a skill set of attacks and unusual abilities. Given that blood is spilled almost every second of the game, the intended audience would be that which would be considered mature. You’re not saving anyone; you’re not saving the world. You really aren’t doing anything important. Just wreck havoc and take over.

Back-story & Concept
Imps are small creatures residing in purgatory where the rejects are judged accordingly. Even in their own ranks, the imps are ridiculed and bullied for their incompetence. Many are tortured and killed; their souls then devoured.  An Imp with no name; dreams of becoming a powerful demon and becoming an Inferlord. Caught talking to himself in a cave, a pack of demons aim to devour the imp.  Running for his life, the imp find himself in front of a word wall with a stone sitting in front of it. The demons corner the imp, they then force him to swallow the stone. Laughing hysterically, the demons walk away. Choking to death, the Imp’s soul begins to rise from his body. The word wall then begins to glow and traps the Imp’s soul, forcing it back in it’s body. A dramatic change occurs when the imp’s skin begins to peel into a black rough hide and his horns thicken and coil around his ears. The demons draw their attention to the strange new figure and attack it. After a flawless victory, the newly born Brimstone Imp devours the demon’s souls then embarks on his quest to become an Inferlord.

Levels & Objectives
Purgatory : Tutorial grounds
- Learn the basics of navigation and attacks.
- Beat the ring leader.
- Learn new skill.
-Enter Hell.


First Ring of Hell
- Clear the enemy waves.
- Beat ring Boss.
- Learn new skill

Second Ring of Hell
- Clear the enemy waves
- Beat ring boss.
- Learn new skill.
Third---Eight Ring of Hell
- You get the idea.
The nature of the levels changes, but the objectives remain the same.
Ninth Ring of Hell
- Confront Satan
- Defeat Satan
-Become Supreme Inferlord.

-End Game

Backgrounds/ Level Layouts













Character Concept Art














Props/ Weapons, Interface & Project Plan


Blood
Restores blood meter which aids in keeping your abilities consistent. Without sufficient blood abilities will remain unusable. Restore blood by eliminating enemies.

Souls
Keeps the character sustained. When struck, souls will pour out of the player’s body. Replenish your soul meter by feasting on lingering souls from enemies. If struck with an empty soul meter, the player will die.


Project Plan
3-5 man team
Concept Artists
Programmers
Composers
3D Modelers

Span Time
6-12 months